Animation Demo Reel
Character and creature animation highlights.
I bring characters and creatures to life through animation, rigging, and gameplay systems.
Character and creature animation highlights.
A collection of WispWhelk mount animations.
Animation work featuring the SnailHorse creature.
A collection of Hoarder character animations.
Animation work featuring the Mud Monster.
A prototype exploring zombie movement and body mechanics.
Interactive 3D viewer
Rotate the creature. Scrub the motion. Inspect the rig.
Click to load and playAdd up to 10 files, 50 MB each. Files stay in this browser session; they are not published to the portfolio.
Creature rigs in motion.
Death
Spawn
Wing Stabs
Cast
Idle
Spawn
Jump
Attack
Attack
Animation and rigging by Christopher Myers, except where noted. Models and textures created by their respective artists; assets owned by their respective studios.
I’m Christopher Myers, a senior animator specializing in character and creature animation, advanced rigging, and UE5 animation systems.
Hand-key animation, motion capture, creature body mechanics, retargeting, Animation Blueprints, implementation, and optimization.
Led an 8-person animation and technical animation team, with hands-on work across rigging, creature animation, and UE5 systems for Ashes of Creation and Ashes of Creation: Apocalypse.
Rigged and animated characters and creatures for H1Z1: Just Survive and H1Z1: King of the Kill.
Character and creature animation across EverQuest II expansions, Landmark, Free Realms, and Magic: The Gathering Online. Primary animator on EverQuest III / EverQuest Next prototypes.